
(And versioning via a Git-based CMS like CloudCannon allows an easy way to track all of your site changes over time.) Static sites, being structures of flat files, are naturally preservable, without reliance on opaque database structures or vendor lock-in.With an ecosystem of commercial and open-source tooling around the generators themselves, SSGs are becoming more accessible for non-technical users. The barrier for entry when it comes to site creation, via a static site generator (or a CMS that assists an SSG), is lower than ever, as more developers are shifting to modern static websites.

We always have constraints, of course: if it’s not time, it’s usually our own energy or enthusiasm to learn a new approach, or find the balance between costs and gains.īut I think collectively, as part of the static site community, we can address a lot of the most common constraints, or at least make significant improvements to the dynamic render-on-demand status quo: In an ideal world, we’d like all of our websites to work equally well regardless of network capacity or user knowledge - from site creation, through various edits and changes all the way to preservation, in high- and low-bandwidth scenarios, across as many devices as possible.


… Minimal computing is also a critical movement, akin to environmentalism, asking for balance between gains and costs in related areas.
Things like imageoptim install#
Personally, the biggest drawcards to static sites over yet another WordPress install - and probably the biggest reasons I wanted to work for CloudCannon - were the promises of reducing both overall energy expenditure (in the form of both page weight and compute time) and my own over-reliance on PHP, proprietary databases, and teetering tech stacks.īy the time I shifted over to #leanweb I’d already read some convincing position statements by Alex Gil and Jentery Sayers, focusing on what they and others call minimal computing - which their working group describes as:Ĭomputing done under some set of significant constraints of hardware, software, education, network capacity, power, or other factors.
